Revival · The Tent

You won them.
Now keep them.

Revival's campaigns award cards for the stages you clear. In the game those cards are a save file. Here they become NFTs you actually own: hold them, sell them, or take them straight back into a match. The card does not stop working because you own it.

Connect the wallet linked to your Revival save to see which cards are already yours.

Use Connect Wallet, top right

From a match to a card you own

Open Revival

Step 01

Play a campaign

The Five Realms is 70 trials across 5 realms. The Ascent is 5 champions. The hero campaign is 8 stages. All three pay cards, and during the beta so does simply winning a match.

Woodland Wisp

Step 02

Win one, once

The game records who cleared what. A replay pays nothing, so supply is decided by play rather than invented by a contract. Longhunter cards go further: when the last copy of one is won, it leaves the pool for good.

Deep-Root Renewal

Step 03

Mint it in the Tent

Connect the wallet linked to your Revival save. Cards you WON are waiting here; your free starter deck is not part of it.

Verdant Stag

Step 04

Own it, keep playing it

It becomes a normal NFT: list it, send it, hold it. It stays playable in Revival either way.

Old-Growth Giant

93 cards can be won in total. The hero campaign is the one place that NAMES its rewards, so these 5 are the only ones you can aim at directly: all Verdant Hollow, one per stage you clear. The Five Realms, its milestones and The Ascent pay from the wider set, drawn rather than chosen, and those are just as mintable. Only cards you WIN can be minted. The free starter collection stays in the game, where it belongs.

Woodland Wisp

Woodland Wisp

Common
Type
Creature
Foxfire
1
Atk
1
HP
2
Realm
The Verdant Hollow
Deep-Root Renewal

Deep-Root Renewal

Rare
Type
Spell
Foxfire
2
Realm
The Verdant Hollow
Verdant Stag

Verdant Stag

Mythic
Type
Creature
Foxfire
3
Atk
3
HP
3
Realm
The Verdant Hollow
Old-Growth Giant

Old-Growth Giant

Epic
Type
Creature
Foxfire
6
Atk
6
HP
7
Realm
The Verdant Hollow
Springwater Sage

Springwater Sage

Legendary
Type
Creature
Foxfire
4
Atk
3
HP
5
Realm
The Verdant Hollow

The collections

The same 93 cards can be won two different ways, and the way you won one decides which collection it belongs to. They are separate contracts, so they are separate collections everywhere you trade them.

Revival Campaign Cards

RVCC

Cards earned by clearing campaign stages. Every card has a permanent ceiling on how many can ever exist, and until that ceiling is reached it can still be won by playing.

Earned by
Clearing stages
Supply is fixed when
It is minted
Cards
93

Minting open

Revival Longhunter

RVLH

The beta collection, awarded to the first players through the door. Each card was capped the moment it was won: once the last copy leaves the pool it is never awarded again, minted or not. This collection can only get smaller.

Earned by
The beta drop
Supply is fixed when
It is won
Cards
93

Minting open

What is inside them

Every card belongs to a realm, and the realm travels with it as a trait in both collections. Neutral is not a realm: it is every card that belongs to none of them.

The Grove Awakens, below, is the one NAMED set: the 5 Warden of the Grove cards the hero campaign awards by stage rather than by draw.